Use the form below to generate an image. The page will try to open a pop-up window when you submit. When the image opens please save it to your hard drive and upload it to wherever you need it (for instance the game’s Steam page, or main website). Go to our website and get https://vogueplay.com/ultra-hot-deluxe/. Hurry up to go and start winning.
The promise should not be considered legally binding. Itâs up to potential buyers to judge whether the promise made by the developer can be trusted. We assume that everyone wants to be seen as a person who keeps their word, but people donât always manage to do that.
The No Sale Promise doesnât specify whether or not access to the game will be granted in the form of a giveaway or as a competition prize during the promise period.
The No Sale Promise doesnât specify whether or not the price-to-buy of the game will ever increase during the specified period. But the promise does specify that the price will never decrease, so any change during the period must be an increase.
As a developer you might want to reassure your audience that they shouldnât hold off buying your game now because there are no imminent discounts on the way.
By deliberately not participating in the âculture of salesâ, at least for a while, you risk losing out on revenue and visibility that those sales could have generated. To offset that risk you could draw attention to your âno saleâ promise and present is as something that warrants attention in its own right.
By adopting a shared emblem, we hope that developers can make their promises in a more compelling and easily understood way.
Tomasz wrote a post here with responses to the most commonly raised concerns about this project. Yours might be mentioned there too.
Use the form below to generate an emblem image including an expiry date for your promise.
The form will generate an emblem that looks like this:
When the image has been generated, right-click it and save it to your hard drive.
No Sale Promise is an idea by Tomasz Kaye and Richard Boeser. The thoughts expressed by Jason Rohrer on the subject of sales culture in video games resonated with us.
For our game Chalo Chalo we wanted a way to make a conspicuous commitment to a period of no sales, discounts or bundles. We thought that by publishing this solution we could help other developers who want to do that too.
No. If you want to use sales and discounts for your game, good for you! We don’t rule out participating in sales in the future either.
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